Notes & Combos
The deck pretty much hasn't changed, just the tech options swaped, my grind from Plat 2 to D1 was between April 10th and 13th.
2 Triple Tactic Talent -> 3 Evenly matched: Evenly is a strong card regardless but it is a life saver against the current meta pretty much a FTK the moment it Resolve. Just like TTT I used to run 2, but since Tearlament, Spright and Exosisters (the 3 I faced the most in that order) have either 1 negate or non, drawing 2 is fine and you can Spin the 2nd if need be with Frejjit or Bearbruum.
Downerd Magician -> Knightmare unicorn: Zeus and Unicorn were very rare regardless but now with Tearlament Zeus isn't the best to always go to, so I went with the sweet spot of having a Zeus Activation and Unicron in case I wasn't able to get into Apo with I:P.
Droplet hasn't been of much help nor Crossout but I don't know what to replace them for and I may just leave it at that for the time being.
Replays
188-729-124
This was imo a very good back and forth duel against Tearlament with minor missplays, the biggest issue using Tri-Brigade against Ishizu Tear is the shufflers but going 1st it is not a problem at all, going 2nd however could be tricky depends on if you have enough Sprights for them to hold the field or no, often times I would just evenly and then swarm with Sprights and they create enough interactions to win after a successfully resolved Evenly.