White Forest

Duelist Cup DLv. Max from on December 18th, 2024 • 2 comments
cp-ur 1170 + cp-sr 750
25 UR Craft Required 5 UR SD/Bundle/PVE
60 cards

Notes & Combos

81% winrate in DC cup, 75~% winrate from DLv 17->20
2 Charmer cards counts as a charmer deck frfr, at the very least you do always end on the charmer trap after comboing so it's consistenly playing the charmer part of the deck. You also consistenly end on zoroa so the endboard is quite different from the usual white forest endboard.
The deck is 60 cards to draw less of the magistus/charmer "bricks"
Lots of cards I would change from this list:
  • The dogmatika stuff was to make silvy a good starter, not worth it at all. Most use I got out of them was hard drawing them and using as a blank lvl4/lvl8 non-tuner body
  • Dark ruler, droplet and evenly. Excpected to see a lot more combo decks, basically none existed and these were pretty awful for me. Almost 0 use out of any of them, droplet was the best and even that wasn't great, often being a neg imperm/chalice. In 60c I didn't want to play only a small number of handtraps, but they probably would've done more than this.
  • Play 3 chicken game if you own them, no reason not too really.
  • Scourge is a bad card, used maybe 1-2 in 40~ games and having a different card in hand could've easily won those games anyways. Either you don't combo and this card is useless, or you combo and this card is useless (because you already won).
  • Hat trick over azurune because it stays on the field to synchro with woes/cent after. Both are good options though.
  • Never summoned T.G. Mighty Striker once, didn't really use diabell summon effect since you don't usually end on her, and if I do synchro into her she probably summons silvera. Often already had a baronne up anyways so it wasn't worth summoning mighty striker. Could play a second target for crimson, or another synchro 10 like chaos angel.
  • I:P often didn't get made either, I preferred rabbit so can be swapped out for something else too.
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4 months ago

I tried the deck and It was so much fun, but I am still kind of lost when it comes to combos. Do you have any replays or guide for this decklist ?

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3 months ago

No replays unfortunately, didn't really think to grab them oops. Here's a wall of text instead for the astellar lines

Astellar + Toybox line:

  • activate toybox set 2

  • ns astellar -> activate sending soldier summon silvy

  • silvy + soldier eff, search tales + any spellcaster (as I wrote in the notes I already cut the dogmatika stuff but you'd search that here, I won't include that in this line)

  • summon rciela eff send tales search woes, tales eff reset itself

  • activate tales search elzette

  • summon baronne (this will be your 5th summon)

  • elzette eff send tank search rucia, summon tank, special rucia

  • rucia eff send woes draw 1, reset woes and summon astellar

  • tank summon back rciela

  • make diabell add back tales (or anything else you want)

  • summon auxila search stand up

  • activate stand up discard tales (or anything else) for trudea

  • summon trudea, activate trudea put primera, summon primera search wake up

  • wake up summon a lvl 4, make zoroa equip artemis, artemis search crowley

  • silvy summon from gy, make crimson target auxila summon blazar

  • crowley discard searched spellcaster, eff turn into earth, summon nef from deck by sending elzette + crowley, summon back any lvl4 non-tuner

  • make rabbit with auxila + nef, search possessed partnerships + set silhouhatte trick from deck

  • summon rucia from gy, make savage equipping artemis

  • zoroa eff destroy artemis summon back (savage still keeps the negate)

  • crowley eff in gy equip artemis to zoroa

  • wake up gy effect send phalanx

  • baronne eff destroy toy box to make space to set partnerships from hand

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Astellar + any s/t:

  • ns astellar, eff summon silvy, search tales

  • summon rciela eff sending tales to search woes, reset tales + summon astellar from gy

  • activate tales search elzette

  • summon diabell add back any s/t

  • silvy eff summon back, make auxila search stand up

  • activate stand up discard s/t added back (or anything else)

  • summon trudea, activate trudea put primera, summon primera search wake up

  • wake up summon a lvl 4, make zoroa equip artemis, artemis search crowley

  • elzette eff send artemis search rucia, summon rucia eff send woes draw 1, reset woes

  • crowley eff send zoroa summon, eff turn into earth, summon nef from deck by sending elzette + crowley, summon back crowley

  • make rabbit with auxila + nef, search possessed partnerships + set silhouhatte trick from deck

  • summon savage equip artemis

  • zoroa eff destory artemis summon back (savage still keeps the negate)

  • crowley eff in gy equip artemis to zoroa

  • wake up gy effect send phalanx

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Alternatively after summoning back zoroa summon back rucia from gy

  • wake up gy effect send phalanx

  • phalanx summon back auxila

  • make crimson dragon eff summon blazar

  • auxila eff put primera in s/t (we have space now that artemis isn't in s/t like it would be in normal line)

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Other than these two lines the main goal is usually to get to the centurion engine by making auxila if you don't have access to it, and then using it to make zoroa + savage + searching charmer trap. If you can't get to centurion access you usually play low to the ground with set woes + rabbit/i:p. There's way more combos and stuff but I'm sure you'll find them as you play.

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