Notes & Combos
Small world helps with consistency quite a bit. End board can vary based on what you open, as there are a fair amount of garnets. SH engine is there for Baronne to insulate your plays before the main combo, but they can be used for extra link material and soulpiercer helps keep your hand full for discards. If I opened with SH plays, typical end board was the 3 omnis, gryphon, and azurune, saving the ABC boss monsters for cleaning up in a grind game. No SH plays usually resulted in 2 omnis, gryphon, azurune, and hyper dragon cannon, again saving the 2 ABCs for cleanup on the following turn. You can use hyper dragon cannon as a body to do full FS combo again on the followup then bring out both ABCs. The SH and FS cards help bait out interruption pretty well when going second as well. Deck hard dies to droll and Maxx C is a turn ender, as there's really no way to play low to the ground other than rabbit pass. I still love the deck despite its flaws.
Replays
ID: 182-722-622 latest two replays.