Notes & Combos
Limiting Mirrorknight has barely dented the strenght of this deck, just means you have think a bit further ahead with your resource management. Going first puts up a lot interaction and hands usually can play through one or two handtraps. Going second can engine your way through boards and Chimera the Illusion Beast surprised otk a lot of opponents
Starving Venom, Mudragon, Garura and Chaos Angel are flex spots in the ED and can be replaced more Azamina/Chimera fusions or generic fusions