Centur-Ion

Master I from on April 12th, 2025
cp-ur 1170 + cp-sr 360
40 cards

Notes & Combos

Hi there!

I climbed from M5 to M3 using Plants. Then Centurion support came out so i decided to give it a try and did the rest of the climb using Centurion.

All i can say is this deck doing a pretty good job of grinding opponents out of resources. The new support, which lets you draw every single turn, is a great addition. However, the deck does struggle when going second.

That's why i'm testing Super Poly. The idea is to use it as a board breaker while also giving a lvl 4 or lvl 6 body on field. You can also play a little bit spicy by changing Mudragon to light and use it to make Chaos Angel with Bystials. But it turns out to be alright, you can replace it with other handtraps like Droll or Veiler or adding more Ghost Ogre.

Keep in mind that all of the centurion monster cannot be special summoned again if you activate their first effect. So if your Primera's effect gets negated, the lock doesn't apply, you can resummon her from backrow or from banishment pile using Dis Pater to use her to make other synchros.

Also don't forget that Primera has a secret effect. She protects your Centurion synchros if she's in the backrow. So if your opponent activates something like a Blue-Eyes trap, you can chain Bonds or Oath to put her in the backrow and protect your field. Primera in the backrow plus Auxila is a good combination to make an indestructable field.

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