Notes & Combos
Played this list the whole climb with the only change being ogre and nib from 2>3, cutting a tract and a Druiswurm for them. after realizing how hard all the Blue-eyes players were playing into them.
Alexandrite over Summoned Skull to slap spheres on my endboard or threaten a light/dark Chaos Angel going second. I usually make Caesar early anyway instead of going through Desirae line because shuffling back your engraver for a slightly better ceiling is troll. I also like making sure they don't Nib on Lubellion summon. 2 Requiem because sometimes you gotta banish it to bring out a Bystial. Didn't see Unicringe a single time but that would also be a good reason.
I prefer handtraps that do something when drawn with regained, which admittedly feels bad because it means their Beryl is far more likely to resolve. I think once people stop playing into Nib/ogre so hard I will cut them down for imperms, or just switch off Regained package entirely.