Notes & Combos
Standard labrynth combos, the reactive gameplay you expect from labrynth to set and activate the right response to your opponent's deck, the optimal lines change significantly once you know what your opponent is running. The paleo decks are incredible utility to either be bounced and banished by big welcome when you want to keep all your lab monsters on field, marella especially gets you both rollback and any other trap to rollback on gy. You'll rarely use your extra deck outside of ty-phon and muckraker, and dugaris (but this last one should be used with caution as it limits your equation cannons if its not on extra deck or banishment), chaos angel is a good card as well, but since you usually run it on lab for the banish effect, I figured it provides less utility than muckraker and ty-phon as they can be comeback pathways. Originally I was running maxx c, and you absolutely can (canadia and third imperm being decent cards to tag out for, but feel free to get creative), but I was constantly hitting it with reasoning. Extra deck can be filled with whatever as long as its same rank or level, I found this combination of targets to be ideal for maximum potential banishes, I also recommend writing down all the possible banishes on first equation cannon and having it easily accessible when playing, also constantly count cards if theres any chance of you activating it, as it saves time AND MAKE SURE TO UPDATE THE COUNT FOR EVERY CARD DISCARDED, BANISHED OR DESTROYED ON THE CHAIN BEFORE CANNON RESOLVES. Most importantly, have fun, do crime.