Notes & Combos
74% winrate from M5 to M1
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Okay, so, I wanted to try something new this season as I was getting bored of the same old same old. I decided to experiment with 60 card lists running 21 handtraps (comparable to 14 handtraps in 40 cards). The ideal I hope to reach is a functional list running Connector instead of Flame Swordsman, but for now this is what I have. I'm running Aqua Dolphin as an Isolde target, this comes up extremely frequently if you know what you're doing.
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Pros of this variant
- 21 handtraps, which gives you a 57.83% chance to open 2 of them. Comparable to 14 in 40 (a not uncommon count).
- Flame Swordsman cards add an extra equip into rotation (Salamandra), and an extra interruption (Salamandra with Chain).
- Fighting Flame Sword is battle trick removal which, technically, can come up.
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Cons of this variant
- No Connector, the primary normal summon is Fighting Flame Swordsman and there simply isn't space. Connector is the best warrior normal summon.
- No Joyeuse, and no third Museum. These matter for flexibility and consistency.
- You out Maxx C less often, but as people know I think deckbuilding in fear of Maxx C is incorrect.
- You draw the good engine hands that beat interruptions less often in favor of drawing handtraps more often.
- Flame Swordsman is occupying an ED slot, which isn't ideal.
- You brick more.