Prank-Kids

Master I from on December 14th, 2024
cp-ur 600 + cp-sr 420
40 cards

Notes & Combos

✨⭐️✨ I D :091-690-479 ✨⭐️✨ Add Me, & Watch Some Replays 😃

🔥 💦 Thunder Kids 💨 🪨

This is, and will forever be, one of my favorite decks of all time. As such its just fun to run it back on occasion.

I've published lists similar to this before so you can look at that for the long winded expanation. Going to keep this one short with some key interactions/personal tech options.

The DB replay below is old but it should still show your core combo.

Key Interactions:

  • Once you've resolved your first Kid it is best to choose Fansies as your 2nd option. With Fans as your 2nd kid as CL2 (CL1 Dododo) you'll know if they have Imperm/Veiler. If they Imperm/Vieler you send Pandamonium. If they do not send Plan as a battle trick (nobody has ever read this).
  • Panda locks you into Prank Kids. So Rocksies should be your 3rd Kid of choice IF you open Thunder Drag Dark/Hawk. Use him + Dodo to make Bow-Wow, then once banished use Dark to search Hawk for free Colossus. This turns your "cost" into Colossus. You can also use it to search TD Fusion for an extra Butler but this format I'm finding it as a weaker option.
  • During this format specifically you'll always want to end on Bow-Wow. This makes you MOSTLY unbeatable to Tenpai bc your immune to destruction and once you know your against Tenpai you can Panda into Weather Washer to be immune to battle. Just don't leave smaller monsters on the field to avoid the Synchro 10 position swap. (Sometimes its best to not activate the Kids gy effects if it would mean your just leaving kids on the field to get attacked over).

Deck Considerations:

  • The big one. ✨ You can run Dragoon. 💫 Personally, I chose not too. I would run the package over the Thunder Drags if you choose to, but I wanted the Colossus line and extra room for hand-traps. If you add Dragoon over the HTs thats fine, but youll be on an all gas deck that wins going 1st and never 2nd.
  • Adventure engine. IMO this engine is very out dated. It requires a lot of deck space for a simple negate. If they Ash your first kid it just sucks. Thats all there really is to it, and it will happen and you will lose, removing 1/2 of your going 2nd interaction isn't worth the small boost to your going 1st combo line imo.
  • You can get away with running 2x of each Kid. Realistically you will still see them and combo every turn, but you'll be relying on Pranks much more for its recycle. I was on this for a while this format actually so I could jam more HTs (Veiler / D.D. Crow).
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Replays

https://www.duelingbook.com/replay?id=252864-57888275