Notes & Combos
The plan is to go second, stop opponent's plays with hand-traps and clear the backrow on your turn, bait interactions with Fiendsmith cards or maybe end on Apollousa and then OTK with Tenpai cards.
The plan is to go second, stop opponent's plays with hand-traps and clear the backrow on your turn, bait interactions with Fiendsmith cards or maybe end on Apollousa and then OTK with Tenpai cards.