Notes & Combos
Fiendsmith is here so I'll play it the **** out of it while Beatrice is legal.
No Lacrima is unfortunate but also fortunete as it's probably what allowed us to use Beatrice. Lacrima make any Light Fiend a 1 care combo which would allow us to cut OG and play more Bystials and Hand Traps as you could turn those into combo.
Because we cannot do that we play more engine which helps break boards and give consistency turn 1.
I tried Droplets for a while but ultimately felt like I didn't need it and endup adding Crossout for Droll countner play and because im not playing as much hand traps, so Maxx c will hurt more while playing into set Called by will be very annoying.
The extra is very tight, I could play Underworld Goddess and Spright Elf, but I don't have room for those, everything came up multiple times and won me enough games for me to not want to cut it.
I think the list can be improved, maybe play 1 extra Bystial and/or add 1-2 hand traps could improve and thats what I'll try to find out.
The meta is very sacky, tons of 2-3 card combo hands that you cannot beat, Droll is involed in the meta, Talents can also be very sacky, some floodgate decks running around, but we will see how the meta will adjust and we will also adjust accordingly to it.
Check the links for all the gameplay of this season's climb and my Fiendsmith combo guide and reasons behind the cards (it's pre release of the pack, so it has Lacrima in all it's combos, check pinned msg for more info).
Replays
I always share replays in MD, most of the duels are either wierd hands, trick situations or cool interactions. Check my profile (817-429-458) I always try to add new replays.