Superheavy Samurai

Master I from on January 25th, 2024
cp-ur 810 + cp-sr 510
40 cards

Notes & Combos

Techs and choices:

  • Standard superheavy build.

  • Superheavy makes an almost unbeakable board going first and can also perform well when going second because of 18x hand traps. I faced mostly combo decks, so this build was fully prepared for that.

  • I eventually dropped Belle because I wasn't facing any Lab players, opting instead for Ogre since it's very strong against the mirror. But Belle can be useful in case you're facing Lab, and also counters called by.

  • I wanted some generic hand traps, so I opted for Veiler/Crow. They are good against almost every match-up, but are very low impact.

  • Goddess is for the towers-like decks, faced some during my climb.

  • Soulhorns never came up, but it's there just in case I need to otk.

Stats:

  • ~96% chance: access to full combo
  • ~76% chance: at least 2 handtraps
  • ~40% chance: at least 3 handtraps
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Replays

There aren't many interesting replays, because most surrender after getting combo'd.

ID: 768-597-638