Notes & Combos
rough climb but i managed to take this to master 1. tech'd in and out a lot of cards but eventually settled on this list. our plays are only as good as our starting hand so i had to cut as many bricks as possible. mainly i am not running lord of the heavenly prison because the card felt absolutely awful going 2nd, current popular decks end on either apollousa or opt omni-negates making it dead like 8/10 times when losing the cointoss, also it's pretty bad when paired with multiple engine cards. i played lava golem/sphere mode as going 2nd techs but they felt bricky so i settled on shifter which performed well. unfortunately i had to run runick spells out of respect for tenpai which probably would have been a pair of a normal trap or duality and something else or idealy more copies of shifter. extra deck doesn't matter except for hugin and ranks/levels of the monsters. freki came up a few times under skill drain so i'd keep him as well
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