Notes & Combos
Climb was surprisingly okay into the "normal" stuff, the most trouble was basically just Stun/Pseudo FTK´s with beatrice. We´re runnng enough nonengine to usually see 2-3 Handtraps which should stop the average SE/WF Hand, if they extend beyond that i personally just scoop since our engine isnt good enough to deal with half boards. Neither Called by nor crossout since those do nothing going second, could argue crossout to extend through imperm but at that point id rather not pray for the one off to be in my hand. Might Shuffle bystial ratios around in the future , really a big fan of saronir, its arguably the best discard for fieldspell since it puts both lubellion AND a light/dark in grave so we can extend if primera gets veilered/imperm, obviously only if we have another bystial but with the amount we´re playing chances are pretty good.
I have high hopes of konami nuking SE/WF/Tenpai after the duelist cup, that+ the coming Cent support should make the deck quite a bit better.
Replays
Last 20 games of the climb as per usual, included the Losses aswell as to not make the deck seem better than it is