Tearlaments

Master I from on March 24th, 2025
cp-ur 1110 + cp-sr 420
41 cards

Notes & Combos

Cut a lot of engine and good mills in favor of more handtraps. You can get all your tear plays very consistently thanks to the fiendsmith line and the millenium package to make zombie vampire, so cards like scream and the other tear traps felt unnecessary and too win-more.

I kept the shufflers since you don't have that many normal summons in this deck, so I often used them to make sequence, or set them with temple for doom dragon. I also ran into a lot of Sky-striker tenpai, against which the shufflers helped me a lot to survive after they outed my board.

I added the one-of heartbeat just because I was getting D fissured too much during my climb. Ended up liking it as the Fiendsmith line often requires you to send Sulliek with Beatrice, so it became the best possible mill at that point. Drawing it is also not terrible as it helps you get tears into the grave if you get interrupted early and can stop the Azamina and Millenium engines very effectively. Still, it could easily be cut or replaced by black goat.

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