Notes & Combos
The superior version of Snake-Eyes in my opinion. It has a good matchup across the board, and autowins vs heavy boardbreaking decks, looking at you Striker Tenpai.
This is a very consistent FTK. You just need access to Ash. You burn 4000 damage with Chronomaly Atlandis, 1200 with Lacrima and 2800 with Blaze Fenix, usually 1500 per summon for a lethal damage of 8200.
Can play through interuptions with the Millenium engine, 3x Talents, Gamma and 3x Droll, not as fragile as you might think. If I have access to Millenium I try to make Baronne before I combo.
2x Doomed Dragon is needed because you will need one to make Zombie Vampire in case you don't get access to Snake-Eyes.
Changes you can make to the extra deck is Chorozo and Baronne for IP and Little Knight for a more standard approach, but I don't recommend it because Baronne protects your play, and the deck's aim is FTK. Buzzking can be replaced with any Rank 8 Number XYZ.
The 3 Talents may seem excessive but the handrip is very powerful for a FTK deck, especially with handtraps sponge like Millenium and Fiendsmith. But if you want a better chance going second then you can replace them with more handtraps. I run 1 Fuwalos and 1 Imperm purely for a Crossout target.
Replays
230-313-402