Mekk-Knights

Master I from on October 26th, 2023 • 6 comments
cp-ur 690 + cp-sr 480
9 UR Craft Required 3 UR SD/Bundle/PVE
40 cards

Notes & Combos

Went for Books over the Thrust package as I found having the Books as interupption on T3 to be important. Still in a "draw the out" format so the mekk engine is as small as possible with the only exceptions 1 succession to get to Lib when Girsu is Ash'd and 2 Secrets because Kash Riseheart was sniping my only copy too often.

Check out the Mekk Knight discord for helpful advice from some great players!


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a year ago

how dare you say "check out the mekk discord" then not post the mekk discord!

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a year ago

Having trouble posting the link. Not sure the site accepts external links.

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a year ago

No key or whispers?

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a year ago

Not in the current format no. The game is basically "can you out Noir and Arise-Heart?" Key and Whispers are dead cards vs the two biggest and most common threats so you would rather draw outs to them than World Legacy Cards.

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a year ago

what is the Secura Gardna for?

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a year ago

When you have no extenders left in hand you Link off Lib into Gardna to use Lib's graveyard effect to shuffle back a card without targeting. It's a play you make almost every game. Lib spin + Dingirsu send is the decks main way of breaking boards with engine. If you have an extender in hand you can go into Unicorn to spin 2 then go into Accesscode pop 2 and swing for game but that takes more resources.