Notes & Combos
Primite is just too good for the grind game, if you ever go turn 3 or higher, you usually want to see your Beryl (in a lot of cases you may have to make a spheres to search it with magnamhut).
Just some things to note:
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PLEASE PLAY 3 PURGE I used to think this card was terrible because it turned off ash and some toolbox options in the extra deck, but it comes up so much and that extra search disruption has won me plenty of games
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Although Indigo-Eyes isn't a popular option, it comes in clutch for turn 2 plays. In the mirror match, it can help turn off your opponent's true light for the rest of the duel
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You could honestly switch out baronne for a toolbox link like little knight. The only way to summon it consistently is to use your spirit dragon and another tuner on turn 3, and that only ever came up once for me
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I found that I started winning more games after cutting to 41 cards instead of 45~. With primite it isn't as annoying anymore to draw into vanilla Blue-Eyes because it lets you activate drillbeam the turn you search it
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Blue-Eyes plays a lot more like a control deck with primite, so I cut combo options like master and synchro rumble in favor of consistency and purge
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If your opponent is trying to destory your true light, and you suspect they have something to chain block your spirit dragon, you could use spheres to bounce it back to your hand so that your field doesn't completely blow up