Notes & Combos
I wanted to balance the deck as best as possible for going first and second, I felt like Floodgates were the best bet going first and I only needed to draw 1 to secure most games, I didn't ever want to draw 2 of the same one so included a lot of one offs with the exception of Fissure which was critical to counter Effect Veiler. I played a Thrust package with 1 D Barrier and 1 Talents so that I had more cards live going second without hurting my turn 1 plays as well as 14 hand traps with 2 Mourners because it synergises well with Shifter and Fissure and it plays around crossout because very few people are playing it.