Notes & Combos
This list trades out hand traps for cards that can soak negates and contribute to board breaking when going second. The reason is the preponderance of decks that easily push through a single hand trap. The aim is to soften the enemy board enough that you can push through with extenders and resolve Isolde.
The exceptions are Ash and Droll, which are kept at three to maximise the ability to counter Maxx C/Fuwalos.
The Striker package is for non-normal summon warrior bodies, which can double as removal when going second via Kagari>Hayate+Shizuku>SP. Unlike Knightmare Phoenix etc. this will still leave a warrior on field for Isolde. The SP attack restriction will rarely actually lose you the game, as very few turn 3 hands can break an established Infernoble board.
When the meta has less on-field disruptors and more hand traps, you may want to swap out Afterburners for Eagle Booster.