Notes & Combos
D5 -> D1 -> D2 -> M5
Never felt super strong in most games, however, I got lucky/unlucky that I didn't face too many of the real power decks (Snake-Eyes/White Forest/Fire King/etc variants)
Tenpai is still around and as RNG based as always. Kaimen going to 1 won't really change much other than their grind game, but they can easily win on their first turn either way depending on how your hands shape out.
The Bystials were good when they were good, but bad otherwise. Basically the same as other handstraps, however, they give you board presense/extension which Traptrix always lacks. Do they allow you to win? In less powerful states, definitely. Against every engine slop decks, probably not since your opponent will probably have 2 more engines ready to go.
I've heard that Unending Nightmare has been good, however, I haven't tested it out myself. It makes sense though given all the f/u backrow that is around in the top decks. It's also not totally dead going second.. although, good luck breaking a board to have it be useful enough.
As per normal, the most frustrating part of the deck is the deck itself. Sometimes you don't see any names in your starting hand and other times you see 3 normal summons going first or second and can't do much.
Aussa is the most cutable from the ED still, however, I recently crafted a royal of her... so I'm compelled to keep her in still.
Replays
409-428-065
- Going first against Tear/Kash/Fiendsmith with no names, but Maxx C. Honestly felt like I had no hope with what I opened [ももたん - 3 XYZ]