Vaalmonica

Master V from on April 13th, 2025 • 12 comments
cp-ur 720 + cp-sr 630
16 UR Craft Required 3 UR SD/Bundle/PVE
40 cards

Notes & Combos

'Monicas are back in action!

This is a mostly complete decklist with all the new Vaalmonica cards in place, I only own 1 fuwa but that's probably the one thing I would change. The mulcharmy's are nice in Vaalmonica even going first as they let you go into rank 4s.

I'm not entirely convinced about the value of the countertrap. It would be a sweet send to the graveyard for Zebufera if she wasn't restricted to Normal spells and traps, so in most cases you'll always want followed rhytm before it. The graveyard recycling is cool but it requires you to get the engine going, which might just make it a win more card? Then again it's a countertrap that can negate things like evenly which the deck otherwise lacks a native way of protecting itself against.

The continuous trap on the other hand feels pretty good to draw into, mostly discarding it with hand activation effects of the pendulums for free counters. The free counters almost always go on my Angello as the reliable search effects give Dimonno counters. A single card enabling Duralume can also turn into a board wipe going second.

The Link 2 is also cool, combining defensive and offensive capabilities, but it's not something you'll always want to go into. Remember that the Link 1 Vaalmonicas can only be brought out once per turn, so going first make it with Duralume if the option presents itself, otherwise remember that Zebufera and Bagooska are still a very strong endboard on their own.

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Replays

878-081-776

Watch me play against primite blue eyes because it's the only deck in ranked.


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12 days ago

what would you replace for the 2 other fuwalos?

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12 days ago

Definitely the one worse mulcharmy, but after that it's a matter of which handtrap you'd want to cut. I find droll to be quite effective in the current meta so perhaps veiler or one imperm to keep veiler as a crossout target?

Vaalmonica can also make due with reducing one of the pends (probably angello) to 2 but I feel like that can also reduce consistency and end up hurting you in long matches.

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11 days ago

is Vaalmonica still good today? i kinda want to play it but idk if it would be worth it to build if its too far off meta since im still kinda new

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11 days ago

It's not too good, just a fun deck to play. If you're new, just pick a meta deck to climb.

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10 days ago

ah thank you so much for the information

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11 days ago

I don't think it has ever been much more than a fun rogue deck with a unique gimmick tbh. That said the new cards don't really add a lot of consistency to it and the meta has probably outrun it further than before.

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11 days ago

What would you say to having 2 tract as consistency ? as im currently testing a similar build

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11 days ago

I would say one of the main benefits of FS in Vaalmonica is that you already have a card in your main engine that lets you get it with a bit of work. Meanwhile using Tract to search Dimonno always feels like a last resort where I discard 2 cards just to get into Vaalmonica plays.

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11 days ago

Hmm ok fair i am also running a small magistus engine with my version so ill test it with and without a second tract just so i can try draw into it more im not running droll or the veiler to cut down on deck space so i might also drop the crossout and called by as i am seeing a lot of decks also not running them either

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4 days ago

Can replace fuwa and purulia for what ?

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4 days ago

Well my general idea is I would actually like to run more Fuwas, but if you wish to run neither maybe additional veilers or drolls. Otherwise some people choose to run Versare and Invitare as multiples, but I don't find them that great as neither are really starters on their own.

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4 days ago

Thanks, i dont like them (traumas)