Notes & Combos
Trying out the deck after I saw Kamzy play it on the MW, with some minor changes. It's powerful and complex, which I quite like. Deck is very strong under Maxx C, and good combo potential when there's no bug.
I decided to add Tales to make the turn 1 White Forest combo more powerful. More synchro plays also opens the option to make Beatrice turn 1, which alone sets up Rollback + Ghost Meets Girl for added toxicity.
I like how Rciela and Diabell can send whatever Lady sets on the same turn, which makes Rollback plays more consistent. Then Diabell summoning Silvera or Formula Synchron into Baronne or Chaos Angel.
The only thing I feel it's missing is a good level 12 to synchro when I have only Lady + Woes. The powerful 12s can't be summoned like that.
As powerful as it is, Labrynth Set-Up was a brick almost every time I drew it, so I took it out for now.
Replays
Player ID: 973-115-336

I'm still pretty new to white forest to be honest. The lab portion of the deck feels more powerful, and I've played lab before so I had all the lab cards already. White Forest mostly discards traps that want to be discarded, baits handtraps, draws, then make Baronne. At least that's what I've been doing. You can synchro next turn using Woes, so you don't have to commit into Maxx C no matter which engine you open. I often don't even ash the maxx c and just let them draw 1. I'd rather ash something worthwhile like a Kaimen.
The goal is to set up Rollback with crazy traps that can't be activated normally. This deck is basically Rollback turbo. You can set a trap with Lady then have Diabell or Rciela dump it in GY on the same turn. So you can dump Rollback like that, or if you have Rollback ready then dump the toxic traps. Woes and Tales are good discard fodder for the furniture cards too. So the synergy is pretty decent.
White Forest is honestly not that powerful on its own, it's mostly there to discard and bait handtraps. Elzette and Astellar get ashed a lot, and then Big Welcome is free to resolve. I pretty much never want to normal summon white forest cards if I can avoid it. The follow-up from WF is quite good though. All the maindeck white forests have some recursion. Both tuners resummon by returning WF synchros from GY to ED, which loops back Elzette to hand and next turn you synchro again. Being able to make Omega easily is also pretty strong for follow-up, because he recycles Rollback from banished into graveyard.
It is possible to make Beatrice with White Forest, which should be pretty broken. But so far every time I have the combo to make Beatrice the opponent surrenders early.
Big Welcome, Woes and Diabell have effects that allow you to dodge targeting, which is also nice. Pretty often I just wait until they overcommit and then Daruma wins the game.

I'm also just trying this deck and the best lv12 synchro is probably just legatia to draw 1, pop and protect your Paleo. It can be decent.
I myself would not play extra brick like ghost meet girl tho, normally elemental burst is enough to stop them.
My main issue is there's too little WF starters. Most of the time I'm just playing lab. I'm actually thinking if I can cut this to 50.