Notes & Combos
Going first decklist, combo guide is on the galaxy-eyes website, pinned in the mdmeta galaxy-photon channel.
This is a pure list, didn't feel like crafting Horus. Horus helps combo & consistency, but does take up nonengine slots. It might be overall better (probably is), but it's not a direct upgrade.
The major decks I faced were: tear, horus, snake-eyes, lab, kash, mathmech, and chimera. Probably in that order.
Droplet was suggested to me by Kanimize. Droplet + jumper being combo is nice, both going first & second. Didn't always solo though, requring the high amount of nonengine.
I found photon stream a nice inbetween of good vs monster heavy decks (like hyper galaxy) while being good vs backrow heavy decks.
No NLH is annoying, but perfectly playable. I only missed it a couple times, and cleric was usually enough. Cleric is less of a brick than NLH since it works with soldier & orbital/vanisher.
3 jumper 2 orbital, jumper is a little less consistent than orbital (jumper doesn't combo with summoner/cleric nor with itself), but plays through handtraps and disruption a lot better.
Rest is standard pure.
Replays
I have some replays saved.
User ID is 060-511-858.