Galaxy Photon

Master V from on May 18th, 2024
cp-ur 720 + cp-sr 540
40 cards

Notes & Combos

Going first decklist, combo guide is on the galaxy-eyes website, pinned in the mdmeta galaxy-photon channel.

This is a pure list, didn't feel like crafting Horus. Horus helps combo & consistency, but does take up nonengine slots. It might be overall better (probably is), but it's not a direct upgrade.

The major decks I faced were: tear, horus, snake-eyes, lab, kash, mathmech, and chimera. Probably in that order.

Droplet was suggested to me by Kanimize. Droplet + jumper being combo is nice, both going first & second. Didn't always solo though, requring the high amount of nonengine.

I found photon stream a nice inbetween of good vs monster heavy decks (like hyper galaxy) while being good vs backrow heavy decks.

No NLH is annoying, but perfectly playable. I only missed it a couple times, and cleric was usually enough. Cleric is less of a brick than NLH since it works with soldier & orbital/vanisher.

3 jumper 2 orbital, jumper is a little less consistent than orbital (jumper doesn't combo with summoner/cleric nor with itself), but plays through handtraps and disruption a lot better.

Rest is standard pure.

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Replays

I have some replays saved.

User ID is 060-511-858.